
Student Motivation and Gamification
As the teacher, you will play a big role in the success of activity breaks in your classroom. Your effort during these breaks will influence your students’ attitudes about participating, so it’s important that you help keep everyone motivated and excited! Role modeling and encouragement are two evidence-based strategies to keep kids moving!
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Teacher Resources
Gamification is “the application of game-design elements (e.g., point scoring and competition) and game principles in non-game contexts (e.g., the classroom)”. Gamification has been applied in educational settings to enhance student learning. Watch this video to get an idea of how we gamified the InPACT program to promote movement in the classroom at Munger Elementary School! While you are watching, try to notice all the game-design elements we used.
Teacher Training
Welcome to Module 7: Student Motivation and Gamification
After completing this module you will be able to to identify and apply evidence-based strategies to enhance and maintain student motivation before, during, and after activity breaks. You will also be able to describe the different components of gamification and evaluate its utility to enhance student motivation to participate in classroom physical activity breaks.